Blogger Mark Gurman from 9to5Mac caused quite a stir when he showed screen shots showing that Apple had secretly updated the iOS Simulator to be able to deal with the rumored higher resolution of the next iPhone. His hack involved some nasty code injection that had previously been used to demo iPad on Retina resolution long before the iOS Simulator supported that.
The point of his article was that the main visible difference between the 5.x and 6.0 springboards when having more screen space available. On iOS 5 you always get 4 evenly spaced rows of icons there while on iOS 6 you will get an extra row of icons with no increase in spacing.
Because Mark did not give detailed instructions as he achieved the result (to “protect his sources”) developers all around started to investigate and Cédric Luthi beat everybody to the punch, revealing a method that is so simple, even I was able to follow it.