Until today I had only every tried my hands on a UIKit-based game, a clone of the Wheel of Fortune game show. Unfortunately Sony Entertainment asked Apple to ban this from the app store. So I had to take it offline.
Whenever an independent game developer had a success I would feel jealousy boil up in my stomach. If only I could also make games. But I was too busy mastering Objective-C and Apple’s frameworks (on iOS and Mac) to be able to devote time to learning Cocos2D.
This has entirely changed last week, when Apple announced the new Sprite Kit framework.